FIFA 15 And Titanfall Boost Electronic Arts Profits


US video gaming developer Electronic Arts has reported a surge in profits due to strong sales of Titanfall and  Fifa 15 Coins.

Profits were up 51% to £335m (£196m) inside the 11 weeks to the end of June, compared with the identical period last year.

EA was boosted by sales of the annual installation of the FIFA series, FIFA 15, and futuristic first-person shooter, Titanfall.

Packaged software accounted for $678m of EA’s revenue in the quarter. But digital sales – digital versions in the games purchased and downloaded from console stores – contributed a different $536m.

EA also announced that it was pushing back the launch of Battlefield Hardline. It absolutely was originally due for release in October 2015 but will be launched in February 2015. It was delayed caused by suggestions and feedback from users after having a round of testing.

Andrew Wilson, chief executive of EA, said it was “testing and implementing several the latest features that will aid to generate Battlefield Hardline a game title that players can enjoy for many years in the future”.

EA also saw strong development in its mobile business. Revenue from gaming on mobile devices was up 18% to $120m. EA said $105m of their “contains digital extra content and advertising revenue  Cheap Fifa 15 Coins, reflecting the shift to the freemium enterprize model”.

“We still view mobile like a business with tremendous opportunity as the companies are experiencing significant global increase in smartphones and tablets,” Blake Jorgensen, EA’s chief financial officer said.

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